package com.example.riseofthedefender;

import javax.microedition.khronos.opengles.GL10;

import android.content.Context;

public class TextureManager 
{
	public static Textures TEXTURE1;//Background
	public static Textures WITCH;//sprite
	public static Textures LAZER;//sprite
	public static Textures WEAPON30[];//sprite
	public static Textures WEAPON140;//sprite
	public static Textures CIRCLE;//sprite
	public static Textures CIRCLETRANS;//sprite
	
	public static Textures BALL;//sprite
	public static Textures ETNA;//sprite
	public static Textures GIRL_1;//sprite
	public static Textures GROUND;//sprite
	public static Textures SOUL_1;//sprite
	public static Textures BOUND_1;//sprite
	
	public static void LoadEverything(GL10 gl, Context context)
	{
		TEXTURE1 = new Textures(gl, context, R.drawable.back);
		WITCH = new Textures(gl, context, R.drawable.witch);
		LAZER = new Textures(gl, context, R.drawable.lazer);
		WEAPON30 = new Textures[3];
		WEAPON30[0] = new Textures(gl, context, R.drawable.weapon30_1);
		WEAPON30[1] = new Textures(gl, context, R.drawable.weapon30_2);
		WEAPON30[2] = new Textures(gl, context, R.drawable.weapon30_3);
		WEAPON140 = new Textures(gl, context, R.drawable.weapon140);
		BALL = new Textures(gl, context, R.drawable.glass_sphere);
		ETNA = new Textures(gl, context, R.drawable.etna);
		CIRCLE = new Textures(gl, context, R.drawable.circle);
		CIRCLETRANS = new Textures(gl, context, R.drawable.circletrans);
		GROUND = new Textures(gl, context, R.drawable.ground);
		GIRL_1 = new Textures(gl, context, R.drawable.girl1);
		SOUL_1 = new Textures(gl, context, R.drawable.soul_1);
		BOUND_1 = new Textures(gl, context, R.drawable.paper);
	}
}
